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Dxguid.lib Fatal Error Lnk1103 Debugging Information Corrupt Recompile Module

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It'd be nice if they'd allowed a target version, so you could build apps and libraries to a specific library version. davygrvy Posted: Game Technologies: DirectX 101, dxguid.lib corrupt? This is the free Express edition for C++: http://lab.msdn.microsoft.com/express/visualc/default.aspx glow Posted: Game Technologies: DirectX 101, dxguid.lib corrupt? Any ideas? get redirected here

seems like this http://support.microsoft.com/default.aspx?scid=kb;en-us;969443&sd=rss&spid=3041 hotfix may fix things... I expect it to take a while to hit the actual repositor > though, so definitely atleast weeks there. After successfully testing in try we can deploy this package in production as well. So m-b will have to do some parsing to figure out which SDK to use. https://social.msdn.microsoft.com/Forums/vstudio/en-US/5534f593-91e2-4153-9a21-7b3ba9abe707/dxguidlibdxguidobj-fatal-error-lnk1103-debugging-information-corrupt-recompile-module?forum=vsdebug

Shell32 Lib Shguid Obj Fatal Error Lnk1103 Debugging Information Corrupt Recompile Module

a recent platform SDK is sufficient. I have vs2005 installed on a machine here, I'll check and see what happens. It might be worth installing 'DirectX > Redistributable Files' as well, in case we need to go that route for packaging. > Docs, runtime, symbol files, etc. Back to top #15 HolySheepy Members -Reputation: 139 Like 0Likes Like Posted 18 August 2005 - 05:59 AM Lolnow it works(x86 ones)XD Back to top #16 demonkoryu Members -Reputation: 980

Privacy statement Dev Centers Windows Office More... Is there any way you can be more precise > > than "relatively near future"? It is, so does this mean the try servers have the DX SDK now? The only difference (diff -Nr) is c:\tmp\DXSDK\system directory, which contains runtime stuff and according to your message (quoted above) we shouldn't care about it.

Comment 3 Ben Hearsum (:bhearsum) 2009-11-20 06:09:37 PST (In reply to comment #2) > (In reply to comment #1) > > Thanks for filing this in advance. Wbemuuid Lib Wbemcli_i Obj Fatal Error Lnk1103 Debugging Information Corrupt Recompile Module I actually created a new directory, and new projects. BTW this is under windows XP as well. https://software.intel.com/en-us/forums/intel-visual-fortran-compiler-for-windows/topic/294026 Comment 22 Ted Mielczarek [:ted.mielczarek] 2010-10-07 04:35:19 PDT We have other blockers for migrating to VC2010 anyway, which aren't going to get fixed in time for FF4.

This isn't the only way that Platform/Windows SDKs have been made incompatible with versions of the compiler. Do we have a sense of when we should expect to see the DX SDK > deployed on the build slaves? dxguid.lib(dxguid.obj) : fatal error LNK1103: debugging information corrupt; recompile module这是为什么啊 project settings (alt+F7)里那个 link 里 把那个Generate debug info 的沟去掉就行了,不知道为什么。。。 这个错误产生的原因是:2003年2月的SDK是支持VC6的最后一版,在此之后的就都是使用VC7/VC8来开发的了。随着VC7/VC8中新的debug信息格式和一些安全检查机制的导入,在VC6上使用这些库的Debug版本的时候就会产生如题的链接错误。具体而言,你可能在VC6上使用了XP SP2,Windows 2003或者Windows 2003 R2版本的SDK。解决办法:1.用Release版编译,不过这样就没法调试了。2.到Tool -> Options -> Directories(以VC6.0为例),将SDK的顺序放到最下边或者直接删掉较新SDK 的Directories:包括Include files和Library files。3.如果你必须使用SDK中的新特性,那么找一个2004年之前的SDK吧。 I usually write about C++ development on Windows platforms, but I often ramble on about other less technical stuff...

Wbemuuid Lib Wbemcli_i Obj Fatal Error Lnk1103 Debugging Information Corrupt Recompile Module

Newer Post Older Post Home Subscribe to: Post Comments (Atom) Followers About Me SteveC This is intended to be a collection of lessons learned the hard way. http://www.ogre3d.org/forums/viewtopic.php?f=2&t=7619 Posted by SteveC at 08:43 Email ThisBlogThis!Share to TwitterShare to FacebookShare to Pinterest 4 comments: Mark3 September 2010 at 08:31Thanks for the hotfix link, you just saved me a bunch of Shell32 Lib Shguid Obj Fatal Error Lnk1103 Debugging Information Corrupt Recompile Module At the moment all _try_ slaves have DX10 SDK installed to d:\sdks\dx10sdk. Kb949009 Back to top #11 HolySheepy Members -Reputation: 139 Like 0Likes Like Posted 18 August 2005 - 05:29 AM im using vc 6 because its the only version of vc i

Back to dx5 for me. Get More Info Comment 46 Rail Aliiev [:rail] 2010-10-18 00:42:53 PDT Comment on attachment 482794 [details] [diff] [review] DirectX 10 SDK OPSI package [tested] http://hg.mozilla.org/build/opsi-package-sources/rev/28b9f1059916 Comment 47 Rail Aliiev [:rail] 2010-10-18 01:47:23 PDT Try Comment 15 Jeff Muizelaar [:jrmuizel] 2010-01-09 09:39:08 PST I took out the check for dxsdkver.h before testing on try. Worked like a charm.ReplyDeleteCale24 February 2011 at 14:15Good find!

I can zip those up > and put them somewhere if that's easier. VS2005 included sal.h in its compiler header directory and versions of the Platform SDK after VS2005 used sal.h but didn't include it themselves. I ask because we'd like to have configuration management drive installing this on all slaves identically - its faster (and safer) then installing manually on each individual build slave. 2) is useful reference Comment 21 Masatoshi Kimura [:emk] 2010-10-06 21:03:03 PDT (In reply to comment #20) > The latest DX SDK is now June '10, at > http://www.microsoft.com/downloads/en/details.aspx?FamilyID=3021D52B-514E-41D3-AD02-438A3BA730BA > However, Visual Studio 2005 will

Note that we can't migrate to VS2010 unless we drop support for Win2k. Comment 51 Vladimir Vukicevic [:vlad] [:vladv] 2010-10-18 17:41:16 PDT Great! Of course I may be doing something wrong, but...

If for some reason the .lib files aren't compatible, that's a bigger problem.

Unfortunately, yes. > 3) aiui, this is to be installed on build (2003server, 2008server) machines > only, and is not needed on the test (xp, win7, win64) machines. I think it is any supported Windows that is running visual studio 2005 sp1 and trying to link against a library that was compiled with visual studio 2008.ReplyDeleteSteveC10 September 2010 at Comment 61 Vladimir Vukicevic [:vlad] [:vladv] 2010-11-12 12:48:58 PST Hrm, the patch that I wrote works just fine for me locally, with the SDK not being present in LIB/INCLUDE. Comment 52 Masatoshi Kimura [:emk] 2010-10-18 18:11:09 PDT 555MB is not an installed size, but installer's size.

Helpful info here.[edit]Harrharr [grin][/edit] Back to top #9 jollyjeffers Crossbones+ -Reputation: 1550 Like 0Likes Like Posted 18 August 2005 - 04:53 AM Quote:Original post by SiCraneI don't believe the latest Comment 58 Rail Aliiev [:rail] 2010-11-12 01:09:17 PST dxguid.lib is in lib\x86, but there is no d3d9x.h in \include. Comment 43 Rail Aliiev [:rail] 2010-10-15 03:52:18 PDT Build went fine, libEGL.dll and libGLESv2.dll seen in dist/bin and gfx/angle/angle-build directories. this page Comment 66 Rail Aliiev [:rail] 2010-11-16 13:33:43 PST SDK wasn't installed on the fast try slaves.

interestingly it seems that the linkers supplied with VS.Net (2002) and VS2003 work fine with the new uuid.lib file... IMHO, this kind of thing doesn't encourage people to move from one version of the compiler to another. I ask because we'd like to have configuration management > drive installing this on all slaves identically - its faster (and safer) then > installing manually on each individual build slave. Latest DXSDK is currently at: http://www.microsoft.com/downloads/details.aspx?FamilyID=b66e14b8-8505-4b17-bf80-edb2df5abad4&displaylang=en#dx Comment 1 Ben Hearsum (:bhearsum) 2009-11-20 05:47:16 PST Thanks for filing this in advance.

As such it fails on compilers before VS2005. Thanks to a comment by Soo Wei Tan, it seems that this http://support.microsoft.com/kb/949009 is the hotfix that you need.... Vlad, could you test the configuration in try? Either the v7.0 Windows SDK was never tested with Visual Studio 2005 building applications that need to link with (at least) uuid.lib or it's considered OK for this version of the

Comment 41 Vladimir Vukicevic [:vlad] [:vladv] 2010-10-13 12:38:39 PDT Yep, you can just do a normal build but set BUILD_ANGLE=1 in the environment before running make. (This only affects the gfx/angle thanks Ajith Thursday, June 23, 2011 5:45 AM Reply | Quote All replies 0 Sign in to vote This KB discusses similar issue, you may want to have a try. However, the downside of the Feb 2010 SDK is that it does -not- support VS 2010. OPSI package is attached.

Something like http://hg.mozilla.org/try/rev/47d70938f0ed, but without setting LIB/INCLUDE. I guess this means this bug is resolved then? Board index The team • Delete all board cookies • All times are UTC [ DST ] Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group. Comment 74 Vladimir Vukicevic [:vlad] [:vladv] 2010-11-30 10:31:55 PST Not that I can think of -- the only things that are there are directx headers/libraries, and we don't touch directx on

If you wish to continue this conversation start a new topic. Powered by Blogger. Docs, runtime, symbol files, etc. Comment 32 Rail Aliiev [:rail] 2010-10-12 05:40:11 PDT Created attachment 482516 [details] [diff] [review] DirectX 10 SDK OPSI package > No command line installer, but if you install the SDK in,

Are there any binary compatibility concerns for this when we do upgrade?